Monday, November 11, 2019
Loss of Innocence in To Kill a Mockingbird Essay
Ã¢â¬Å"Maycomb was an old town, but it was a tired old town when I first knew it. In rainy weather the streets turned to red slop; grass grew on the sidewalks, the courthouse sagged in the square.Ã¢â¬ This environment as Scout Finch accurately describes is not the best or conducive place for young children, loud noises, and games. In the same way as the children, the adults of the novel played games that came from their imaginations, and they themselves are the ones who provided the fear for everyone. As most children do Jem, Scout, and their newly-found friend Dill find amusements to make the days pass by with excitement. When they first met Dill at the beginning, the dayÃ¢â¬â¢s play is in the backyard. The implication is that it becomes routine for them to play and that each day brings a different experience. When Dill joins them in their daily adventures, they begin to create more elaborate activities. Many days they spent improving the treehouse, and acting out parts of plays by Oliver Victor Appleton, and Edgar Rice Burroughs. There games of Tom Swift the Rover Boys, and The Ghost are the sources of their pleasures for hours and days upon end. Once these games seem rot and overplayed they decide to make Boo Radley come out. Thus the Ã¢â¬Å"Boo RadleyÃ¢â¬ , plays begin. These plays are simply for amusement in the end, they teach Jem, Scout, and Dill lessons about respect, courage, and understanding. The Ã¢â¬Å"BooÃ¢â¬ , games begin with a simple dare that Jem has to carry out in order to gain respect from his sister and friend. Scout and Jem both learn about courage through the first Boo game they invented by testing their levels of fear. The game has turned into a dangerous, scary expedition that leaves all three of them shaken. BooÃ¢â¬â¢s unspoken, unseen presence at the fire put him in a new light in JemÃ¢â¬â¢s and ScoutÃ¢â¬â¢s eyes. Yet again, they see reality and their games slowly fading and losing their meaning. The burning house and BooÃ¢â¬â¢s reappearance show Jem and Scout more pieces of reality and causing them to push that much closer to reality and the adult world and that much more of their innocence and childhood is lost. As the trial crept closer, Scout and Jem each have to test their self-control in accepting or ignoring the multitudes of Ã¢â¬Å"nigger-loverÃ¢â¬ comments coming their way, by adults as well as children. Scout ends up losing all control when she beats up her cousin Francis, for testing her patience by criticising others. Though Scout doesnÃ¢â¬â¢t totally understand her mistake until her uncle Jack, punishes and guides Scout to realization. Jem, of his own fault, has to read to Mrs. Dubose every day and eventually he learns an important lesson. Jem and Scout learn about death and they gain an understanding for the type of person Mrs. Dubose is when they see how her views on life have an effect on her death. The adult games have been going on for a while but Scout and Jem are just beginning to see the games evolving. The most difficult matter for Jem and Scout to understand soon comes to be the trial. Though they have been faced with ignorant people calling them Ã¢â¬Å"nigger-loversÃ¢â¬ , they havenÃ¢â¬â¢t truly had a full understanding of the slang term until the trial is upon them. Scout, Jem, and Dill experience a faint taste of the adultÃ¢â¬â¢s gamesÃ¢â¬â¢ flavor, watching from afar as the mob of common men around Maycomb County gather around Atticus, threatening his and TomÃ¢â¬â¢s lives. Scout still in her innocence, breaks the crowd by recognizing Mr. Cunningham and she, proceeds to praise his son Walter without thought to the fact that Mr. Cunningham realizes that he is a father, not just part of a nameless mob, and, in a sense, he Ã¢â¬Å"walks around in AtticusÃ¢â¬â¢s skinÃ¢â¬ for a moment. The individualizing Scout has done humanizes the originally dehumanized mob and ends the threat to many lives at stake. Scout does not realize the extent of her actions until later on and the understanding raises her up a level of maturity. The game that the men are playing puts lives at risk and shows Scout that adults play with strange sets of rules. She reaches an understanding in the jailhouse scene that still continues to push her into the adult world.